Kashiwazaki Sena
My first garage kit is Sena from Haganai.
Senjyogahara Hitagi
My second GK is finished, Senjougahara from Bakemonogatari.
Anime Boston 2015 LiSA Concert Awesomeness!!
One of the greatest nights, so much fun.
Vice Commander Asuna
My third and most difficut GK, my favorite, Asuna.
Home Made LiSA Statue
My first sculpted in clay and cast in resin statue.
Platinum #57: Kingdoms of Amalur: Reckoninge
Fun RPG from the last generation.
Saturday, October 24, 2015
Platinum Watch #61: Life is Strange (PS4)
Thursday, October 22, 2015
Platinum Watch #60: Tales from the Borderlands (PS4)
PSN Level: 29 - 14%
This has to be my favorite Telltale game they ever made, including the old school point-and-click games like Monkey Island. It is by far the best of their new, visual-novel / choose-your-own-adventure games.
I played the past borderlands games, but never really paid attention to the story, more just the setting. And the setting is cool. I would much rather expand on this universe via a Telltale game (TTG) than a core Gearbox game. The writing and storytelling is great, and is made even better by the amazing voice cast. The game has seriously emotional heart wrenching scenes, and characters can and will die. But that's all stuff we have seen in the more recent TTGs like The Walking Dead for example . What Tales from the Borderlands introduces is comedy. This game has some seriously laugh out loud moments, rare in any game to me. They also have super cool opening sequences set to music, and maybe even slo-mo. There is a finger gun sequence in episode 3 or 4 that is my favorite thing in any game in recent memory.
This series also has a way to make the player feel attached to non-human characters. It started with LoaderBot (which enamored the internet more than me), and moved on to Gortys, played by Ashley Johnson, who is too cute and funnier than any other character in this game. (Side note: both may be better and more liked than their previous robot claptrap)
One gripe is how they take away a heavy moment toward the end with what seems almost like magic, but ultimately fits in the Borderlands universe.
Platinum Watch #59: Uncharted Drake's Fortune Remastered (PS4)
Wednesday, April 22, 2015
Platinum Watch #55: Driveclub
Here's hoping the studio behind the game, Evolution (makers of MotorStorm), survive after the abysmal buggy launch of this game.
Friday, March 13, 2015
Platinum Watch: #54 Apotheon
I ended up really liking this game, though in the beginning I was doubtful. When I heard it had Metroidvania elements, I winced. I generally like 2D games where there is a clear path of what to do. It took many hours to adjust to clearing objectives in Mercenary Kings, and I never got much further into that game. Maybe it was the setting in Apotheon that kept me playing, with a very similar setting and story to God of War. It wasn't until about 2 hours in and many internet searches that I understood most of the intricacies of this game. I feel they could have done a better job explain things such as the shield bash mechanic, weapon durability, or the stamina bar. The combat gets really fun, though on Warrior (normal, default) difficulty gets easy as you get stronger, by the end I felt invincible and didn't even use a majority of available items and potion buffs.
That was the good, now on to that bad. Selecting the weapon or item you want is a HASSLE. There is no quick select. You need one. Period. Then there's technical issues. There is about a 20% chance opening a chest for awesome items, and is a required trophy, that the game will crash. This happen countless times and ended up with me saving before and after each chest. Which work most of the time unless I was in combat or the room is spinning. That leads us to the second tech issue. After saving in the spinning room, I would spawn in a wall, outside of geometry keeping my in the game and would result in instant death. Luckily the game has a good auto-save feature with 3 saves to revert back to a safe save. But this want the only time it happened, Half a dozen other times enemies hit me through walls, I even swam through one unable to get back in. Items would also become unreachable this same way. The issue left many feeling of unfairness while play.
All that aside, in 11 hours*, this is a great and fun Platinum.
*I will fully admit I used a well known glitch to skip the extra play-through on Olympian difficulty. I am bad at games, I like to feel powerful. The extra challenge on higher difficulties was of no interest to me.