Kashiwazaki Sena

My first garage kit is Sena from Haganai.

Senjyogahara Hitagi

My second GK is finished, Senjougahara from Bakemonogatari.

Anime Boston 2015 LiSA Concert Awesomeness!!

One of the greatest nights, so much fun.

Vice Commander Asuna

My third and most difficut GK, my favorite, Asuna.

Home Made LiSA Statue

My first sculpted in clay and cast in resin statue.

Platinum #57: Kingdoms of Amalur: Reckoninge

Fun RPG from the last generation.

Saturday, October 24, 2015

Platinum Watch #61: Life is Strange (PS4)

PSN Level: 29 - 28%

Life is Strange was a 5 part episodic game that started coming out earlier this year in January and now almost 10 months later it has ended. Unlike I usually do with the Telltale episodic games, I marathon through all 5 episodes after they came out in about 2 days, and I loved it.

I was sold on this game when they described it as living the life of a teenage girl who get time manipulation powers. Then it fell by the wayside as other games were coming out, but I did buy the season pass and install each episode as it was released. With the last episode hitting recently, it was the perfect time to start playing. I am so glad I waited for them all because once I started, I couldn't put it down. If they ever make a Tales from the Borderlands season 2, I will definitely wait for them all to be released because I love season 1. That being said, I will continue playing Minecraft story mode as they come out. 



So after playing through and re-watching Steins;Gate, I've been eager to consume more excellent time travel stories. Much like Steins;Gate, apart from well done time travel, this game really makes you care for the characters (and their potential deaths).Though not as emotional as Steins;Gate, I did shed tears during this game, notably the end. One reason why I keep comparing Life is Strange to Steins;Gate (SG) is because the essential time travel story is the same: discover time travel, save a life, grow attach to that person throughout the story, horrible consequences ensue due to your time travel, and at the end you must choose between fixing the timeline or saving the person you love. So I did see the ending coming to an extent, but unlike in SG, you can't have your cake and eat it too. Even as I chose what I knew was the wrong choice to selfishly save my best friend, I couldn't bring myself to sacrifice her (though apparently that ending is a bit better). And my "wrong" choice I figured was unpopular turned out to be almost split according to the global statistics.

What I love about making choices in this game compared to the Telltale games is there is no timer, so you can think about how your choice may effect future events. There were many times where I hesitated, or contemplated for minutes on end, weighing my choices. The other good thing is due to Max's time manipulation powers, you can go back and change your choice after you hear the characters dialogue and see the end of the conversation. If it didn't end how you like, you can go back, but Max usually hints after a conversation how your choices can affect the future, so even with rewinding time, you never know if you are making the right choice. One of the most stressful moments happened when the game took away your powers and had you literally talk someone off a ledge.






The gameplay was at it's best when they throw you in a location and you must look through items all around you to help you make better choices during conversation (along with more bits of story). Thinking back on it, it is very reminiscent of a Quantic Dream game: investigating a mystery (Heavy Rain) and making choices as a young female character (Beyond: Two Souls). Putting all the pieces of evidence that we gathered onto a board to find a location of a suspect was also a fun aspect. I could use a whole game being a private dick with Chloe by me side! 

I totally fell for the best friend character Chloe. It didn't hurt that she was voiced by Ashley Burch a.k.a Mayuri and many other characters in games and anime. The voice cast was awkward at times. It took a while to get used to the Max's (the main character) shy slow monotone talking but by the end, I thought the voice actor was great. It is good to note most of the voice actors do multiple characters in the game. 

Thursday, October 22, 2015

Platinum Watch #60: Tales from the Borderlands (PS4)

PSN Level: 29 - 14%


This has to be my favorite Telltale game they ever made, including the old school point-and-click games like Monkey Island. It is by far the best of their new, visual-novel / choose-your-own-adventure games. 

I played the past borderlands games, but never really paid attention to the story, more just the setting. And the setting is cool. I would much rather expand on this universe via a Telltale game (TTG) than a core Gearbox game. The writing and storytelling is great, and is made even better by the amazing voice cast. The game has seriously emotional heart wrenching scenes, and characters can and will die. But that's all stuff we have seen in the more recent TTGs like The Walking Dead for example . What Tales from the Borderlands introduces is comedy. This game has some seriously laugh out loud moments, rare in any game to me. They also have super cool opening sequences set to music, and maybe even slo-mo. There is a finger gun sequence in episode 3 or 4 that is my favorite thing in any game in recent memory.


This series also has a way to make the player feel attached to non-human characters. It started with LoaderBot (which enamored the internet more than me), and moved on to Gortys, played by Ashley Johnson, who is too cute and funnier than any other character in this game. (Side note: both may be better and more liked than their previous robot claptrap)

One gripe is how they take away a heavy moment toward the end with what seems almost like magic, but ultimately fits in the Borderlands universe.

Platinum Watch #59: Uncharted Drake's Fortune Remastered (PS4)

I am a huge fan of the Uncharted series for PS3. I am super pumped for the fourth iteration on PS4. Uncharted: Drake's Fortune was my first platinum trophy. It's also my 59th.


So this remaster puts Uncharted 1, 2, and 3 on 1 disc for PS4 labeled The Nathan Drake Collection. The game is the same as it was ~8 years ago. The trophy list is largely the same, with minor tweaks. For some reason, many of the kill trophies were made more difficult, for example, kill 50 enemies (instead of 20) using stealth, which is not required to use throughout the game, made it even longer to farm than it was before. They also introduced speedrun trophies for the new speedrun mode, which sounds like a pain for anyone who isn't into speedrunning, but lucky (or wisely) they were very lenient in the required times.

Crushing difficulty, which is one step above hard, is unlocked from the start for the first time in the series. Being a veteran of these games, I jumped right into crushing, and despite hearing it had the hardest crushing mode of the 3 games. It was borderline infuriating. My poor long term memory must have erased my past run-through of crushing from existence, or I am exponentially less patient/slow-reflexed than I used to be. On many occasions, coming out of cut-scenes left me mostly dead before I can begin moving the character. Although crushing can be extremely frustrating, fun can be found treating the rooms almost like puzzles; needing to memorize where enemies come from and how best to use ammo provided a good challenge.


This being the first game in the series, it definitely holds up as a game (albeit not on crushing), but it is clearly the weakest of the 3 by a fair margin. Of the 3, it has the slowest opening. It really takes a while to get into anything fun besides story. It is less clear where to traverse versus sequels. There aren't any big, memorable set pieces. Thank god for shoulder swap. I can't remember if it was in the original game but before I turned it on in the options menu, the game would decide what side the gun was on when Drake pops out of cover, and it could be the difference between life and death. Also in the options menu was the ability to use L1/R1 buttons like all PS3 games used to for shooters, but the PS4 controller may have improved L2/R2 buttons, the L12/R1 are far worse leaving either option unsatisfying.

I don't know if/how the graphics were improved, but the game look really good. The iconic Uncharted camera is here from the beginning, providing both a cinematic feel and a clear path for the player to focus on. There also seemed to be a bunch of tweaks in the options to change how it looked (I vaguely remember this in the original, not sure if they added any), but I didn't use any because they were all locked and I wasn't going to do another play-through.