Kashiwazaki Sena

My first garage kit is Sena from Haganai.

Senjyogahara Hitagi

My second GK is finished, Senjougahara from Bakemonogatari.

Anime Boston 2015 LiSA Concert Awesomeness!!

One of the greatest nights, so much fun.

Vice Commander Asuna

My third and most difficut GK, my favorite, Asuna.

Home Made LiSA Statue

My first sculpted in clay and cast in resin statue.

Platinum #57: Kingdoms of Amalur: Reckoninge

Fun RPG from the last generation.

Thursday, June 25, 2015

Platinum Watch #57: Kingdoms of Amalur: Reckoning


PSN Level 28 - 38%

A couple years ago, I platinumed Ni No Kuni. I ended up loving all 85 hours I spent with that game. It was the first RPG I completed in probably a decade, since Pokemon Crystal. I tried picking up other RPGs (both Japanese i.e. Final Fantasy VII and western i.e. Fallout 3) during that decade, but they never appealed to me. But I picked them back up after Ni No Kuni, and slowly I am liking them more and more.



My first trophy in the game Kingdoms of Amalur: Reckoning was on 8/1/2012. I played about 5 hours and put it down. I remember liking the combat, but RPGs were still a bit overwhelming for me back then. Nearly three years later, I picked it up where I left off, put another 60 hours in, and got the platinum trophy. And there are still many side quests that I did not complete. After about 50 hours of any game, I am usually satisfied; any time spent over that is usually monotonous and boring for me. Though I enjoyed it thoroughly, this game was not different.

The combat was really fun. It played like a good action game which I am always fond of but added in all the RPG elements I am starting to enjoy. It really is to bad the developer went bankrupt and never got to make the MMO this game was supposed to introduce. The pacing of the experience growth was perfect, never needing to grind, and (playing on hard) was fun and never frustrating.

In every RPG with inventory management, I always end up constantly being full or encumbered. I stopped playing Elder Scrolls IV: Oblivion and Fallout 3 solely for that reason. I have to pick everything up to keep or sell, and always keep redundant weapons. This game started off the same, so I hunted down inventory expansions until I maxed it, and leveled up a skill that let me part of the cost of an item or weapon when destroying it that way I didn't need to visit the shop to sell my junk so often. A neat feature this game has, (I've seen it in Borderlands too), is send an item as junk and sell or destroy all junk at the same time. Unlike in Borderlands, there is not an option to set an item as a favorite, which would have made item management even easier. The player shared stash is in one of 4ish player houses, but it would have been more convenient to have a stash in more places, even if I had to buy the house. By the end of the game, I didn't know what to spend my $2,000,000 on. Another positive was the unlimited saves the game lets you make, and it always keeps a recent auto-save, one after the tutorial, and one after the final boss.

Some negatives are the environments and dungeons often use the same layout re-skinned (or maybe even exactly the same) and could get confusing. Also, better quest management would be good. After so many side quests build up, 50+, there is no recommenced level, though they are in the order received or updated. Also, having the map up while selecting the quest so you can pick something close would also be preferable to switching between the 2 menus.

But all in all, it was a fun game, and a pretty easy platinum trophy if you have 65 hours.

Sunday, June 14, 2015

COMPLETE: Lisa Statue Work-in-Progress (WIP)

  • Scroll down for updates...



Published: 4/21/2015

In my post about my dislike of Crayola air dry clay, I have photos of a statue work in process.


Inspiration was from the concert Tee from LiSA at Anime Boston.


Coming home from a trip to Boston, I felt really inspired by LiSA to pursue creative outlets. I think its fair to say I am obsessed with anime statues, but how could I get a LiSA statue?? I'll make one! Never having done this, I'd say I did a fair job sculpting. Unfortunately, the clay I bought is crap, so I am going to attempt to mold and cast it to have a resin statue to paint. Wish me luck!


Updated: 4/25/2015

It is clear that I don't really know what I am doing. What an utter mess. After successfully creating a dump mold of her arm (had to cut the arms off for the molding process, made 1 mold to be used for both arms and fused to the body after casting). Waiting for it to dry now, I am a bit worried about the top layer not being mixed well enough to dry, in about 6 hours I might have a runny mess on my hands.

So, every way i have seen for creating a 2 part mold involves using clay as a base and pour silicone for the top part of the mold. One guy in YouTube comments mentioned suspending the model on cured silicone blocks and then pour the rest in up to the half way point. (Side note, it is really hard not to get silicone on top of the model using this method, hope it peels off later.) I know why it is not recommended, air bubble rise to the surface under the model and your cast will have bumps. Not only and I lazy, but I am not sure I would'n't mess up the model (made out of shitty clay). 

The worst part is that 2.8lbs of silicone, Smooth-On Oomoo 30 (30 min work time; 6 hour cure time), was just enough for half the mold. So I am going to need another week and $30 to ship out another trial kit. To be continued... 
Updated: 5/8/2015

So the second half of the mold worked out pretty well, I was better prepared for the silicone, everything mixed well, and the whole second batch of silicone was the perfect amount. Once cured, it was a bit hard to separate the 2 sides of silicone, I used the super sealer and ease release the kit came with. Next time I would try vaseline for an easier release. The mold was pretty rough, I did not clean up the lines at all, and all the detail of the clay was there, for better or worse.



I would recommend measuring in some way how much resin you need. I estimated, but made too little. I then lifted the mold up but it began spilling out of the mold from the bottom (next time tighter rubber bands). So I quickly mixed up a new batch before the old started to harden, and it worked out, but I made way too much and wasted material. Better too much than too little though.




After de-molding, a bit on the face and hair didn't quite cure. It was still soft and a bit of the hair fell off. Maybe the 2 resin parts needed to be mixed better. Even the next day it was soft, but several days later it was hard like the other parts. Since the original clay model was so rough, along with air bubbles from not being able to roll the resin in the mold, it took quite a bit of sanding, bondo, and putty to clean up the piece (thank goodness for my dremel and accessories). The arms, molded separately needed to be pinned and attached. Next step, priming and painting...


Updated: 6/14/2015


Finally finished, after a long process. Priming, pinning and painting went pretty smooth. Most of the painting was done by brush, which I dislike, but overall it came out pretty good. I am happy with the base colors too once I decided what looks good. 


To make the Lisa lettering, I bought Super Sculpey (learned my lesson about buying good clay), but it seemed to be old as it was rock hard. After some 20 minutes with canola oil and a hammer, I had workable clay. Baking in the oven took longer then expected, though I feel even if I took it out sooner it would have hardened when cool. I took the colors from the logo behind LiSA at Anime Boston.






Tuesday, June 9, 2015

DIY Monitor Backlight

After I installed LEDs in my my latest GK, I had a bunch of left over parts, so I measured out 4 strips, soldered them together, and wired it to a switch mounted to the front of the monitor. After an hour or 2, it was secured to my monitor via the built-in adhesive backing. Simple but fun, and I got to practice my soldering.